Dungeons & Dragons 5th Edition (5e) is known for its creative, dynamic spellcasting system, and few spells capture the eerie flavor of enchantment
Dungeons & Dragons 5th Edition (5e) is known for its creative, dynamic spellcasting system, and few spells capture the eerie flavor of enchantment quite like Dissonant Whispers. This 1st-level spell, available primarily to Bards, offers a compelling blend of damage and battlefield control. Whether you’re a player looking to maximize your spell usage or a Dungeon Master preparing for a clever caster, understanding the mechanics and strategic value of Dissonant Whispers is crucial.
This guide explores how the spell works, when to use it, and how it can change the tide of battle with a single whispered word.
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What is Dissonant Whispers?
Spell Level: 1st
School: Enchantment
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
Classes: Bard (and others through subclasses or feats)
Description:
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half damage and doesn’t have to move away.
Breaking Down the Mechanics
1. Psychic Damage
Dissonant Whispers deals psychic damage, a relatively uncommon damage type that many creatures do not resist. This makes it especially useful when facing heavily armored or physically resilient foes who might shrug off traditional weapons or elemental magic.
At base level, the spell deals 3d6 damage, scaling by 1d6 for each spell level above 1st.
2. Forced Movement with Reaction
What sets this spell apart is its ability to force movement. On a failed save, the creature uses its reaction to flee from you. This does two things:
- It can create opportunity attacks from your allies.
- It can disrupt enemy positioning, pulling creatures out of cover or formation.
This forced movement bypasses many restrictions, since the spell doesn’t use your action to command it—it’s baked into the effect.
3. Only Verbal Component
The spell only requires a verbal (V) component, which is important for:
- Casting while restrained (as long as you can speak).
- Avoiding the need for material or somatic components that might otherwise limit casting options.
This also ties into the theme of the spell—a whisper is all it takes to cause chaos.
Who Can Use Dissonant Whispers?
Primarily, Bards gain access to Dissonant Whispers at 1st level, making it a core part of their early spell arsenal. However, other classes can pick it up through the following:
- Aberrant Mind Sorcerers (via expanded spell list)
- Warlocks (via the Bard spell list with the Book of Ancient Secrets or Pact of the Tome)
- Magical Secrets (for non-Bard classes picking up Bard spells)
Strategic Uses in Combat
1. Creating Opportunity Attacks
When a creature moves out of an ally’s melee range as part of its reaction, your allies can take opportunity attacks. Use this to:
- Punish enemies surrounded by melee fighters.
- Trigger sneak attack for Rogues.
- Set up damaging combinations with Polearm Masters or Sentinels.
2. Disrupting Boss Mechanics
Enemies that rely on staying near their minions, maintaining control over an area, or channeling a spell can be severely disrupted if they’re forced to move away. Even if they save, half damage from 3d6 is a respectable trade for a 1st-level slot.
3. Forcing Reactions
Every creature gets only one reaction per round. Forcing an enemy to use theirs means:
- They can’t make opportunity attacks later.
- They can’t use spells like Shield or Counterspell in reaction.
This adds a layer of tactical control, especially in team play.
Roleplay and Thematic Flavor
Dissonant Whispers isn’t just mechanically effective—it’s dripping with flavor. The idea of whispering something so twisted and personal that it causes psychic torment opens up great roleplaying opportunities.
Players and DMs alike can have fun imagining:
- What does your character say?
- Does the whisper reflect the target’s fears?
- Does it sound like something otherworldly, or is it a secret only the target would understand?
Bards may flavor this as a line from a cursed lullaby. Warlocks might utter words taught by an eldritch patron. A Sorcerer’s voice might warp into multiple tones as they speak.
Dissonant Whispers vs. Other Spells
Vs. Vicious Mockery
Both are Bard spells that deal psychic damage and force a saving throw.
- Vicious Mockery deals less damage (1d4) but adds a debuff (disadvantage on the next attack).
- Dissonant Whispers deals much more damage and forces movement but costs a spell slot.
Verdict: Use Dissonant Whispers when control and burst are needed, and Vicious Mockery when conserving resources.
Vs. Tasha’s Hideous Laughter
Both target Wisdom and can disable enemies.
- Tasha’s Hideous Laughter incapacitates the target.
- Dissonant Whispers allows a chance for opportunity attacks and movement control.
Verdict: Tasha’s Hideous Laughter is better for disabling one enemy completely. Dissonant Whispers is more reliable and doesn’t require concentration.
Scaling the Spell
At higher levels, Dissonant Whispers remains relevant due to its scaling damage:
- 2nd level: 4d6
- 3rd level: 5d6
- 4th level: 6d6, etc.
While the forced movement doesn’t scale, the psychic damage remains strong for a control spell. However, in mid-to-late game, enemies are more likely to have higher Wisdom saves, so you may need to focus on creatures with weaker mental stats to get full value.
DM Tips for Dissonant Whispers
1. Using Against Players
Dissonant Whispers can be a powerful tool in your monster’s toolkit. Consider these tactics:
- Use it to break front-line tanks away from your spellcasters.
- Target low-Wisdom PCs like Fighters or Barbarians.
- Disrupt player positioning during key moments (e.g., forcing a Cleric out of aura range).
2. Consider Environment
Make use of ledges, pits, lava, or hazards. While the spell states that the target won’t move into “obviously dangerous ground,” that doesn’t mean terrain can’t be used creatively. Narrow bridges or corridors can still create tension.
FAQs about Dissonant Whispers
Q: Can Dissonant Whispers trigger multiple opportunity attacks?
A: Yes. If multiple allies are in melee range with the target, and the target uses its reaction to flee, each eligible ally can take an opportunity attack.
Q: Does it provoke opportunity attacks if the creature is frightened?
A: The frightened condition is separate from this spell. Dissonant Whispers itself does not impose frightened, so it won’t have that synergy inherently—but it might flavor-wise!
Q: Can the creature choose the direction it runs?
A: No. The target must move “as far as its speed allows away from you.” The DM determines the path, but it should be directly away, avoiding obvious dangers.
Q: Does it work on creatures that can’t hear?
A: No. Since the spell requires the target to “hear” the whisper, creatures that are deafened or immune to being charmed typically aren’t affected, depending on DM discretion.
Q: Can it be cast in silence?
A: No. Because it has a verbal component and the target must hear the whisper, you cannot cast it in an area under the effects of a Silence spell or if you are gagged/muted.
Q: Is there a way to prevent the forced movement?
A: Yes. If the creature is immune to being charmed or passes the Wisdom saving throw, it won’t move. Spells like Counterspell or Antimagic Field can also block it.
Conclusion
Dissonant Whispers stands out as a versatile and flavorful 1st-level spell in D&D 5e. It brings a potent combination of psychic damage and tactical movement, all with just a whisper. For Bards and other casters, it serves as a cornerstone control spell—capable of disrupting enemy formations, triggering opportunity attacks, and turning the tide of combat with clever use.
Whether you’re whispering dark secrets, channeling psychic torment, or just trying to make enemies flee in panic, this spell offers both power and style. Make the most of your voice—sometimes, the quietest spell screams the loudest.




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